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Nika Melody's Data

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Nika Melody's Data

Post by Medley on Sat Jan 26, 2013 4:53 am

N I K A - M E L O D Y - R E A D - D A T A B A S E
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[ R.E.A.D USER: ] Behemoth
[ ROAD: ] Equalizer
[ RANK: ] A
[ TEAM: ]


S T A T S - D A T A
- - - - - - - - - - - - - - - - - - - - - - - - - -
[ Air Trick Points ] (ATP) - 150
[ ACCELERATION ] - (+13)
[ FLEXIBILITY ] - (+20)
[ BRAKING ] - (+20)
[ CONTROL ] - (+45)
[ POWER ] - (+29)
[ JUMP ] - (+23)

T R I C K S
- - - - - - - - - - - - - - - - - - - - - - - - - -
BESTIAL ROAR - BASIC:
Nika either prepares the AT to unleash a large amounts of seismic waves mixed with whatever pressure they can gather from the air. At the moment of release, the user must be on some form of surface, the smoother the surface the better the control. The force released allows the user a sudden burst of speed. The side effect is similar to the Ripple Effect trick where it releases force throughout the surface. Unlike the Ripple Effect, the force released is concentrated in push off into a straight line. It allows the user to reach their maximum speed in a moment but it is only temporary and depend on the user's ability to brake when they need to. The user can at best release either one massive burst or segment it into up to three separate bursts. However each burst requires some form of surface. The name comes from the fact that each time it is used the sound produced is like that beast's roaring.
EARTH CRUSHER - BASIC:
The user charges up Quake Beast and either smash onto the ground or at least some form of surface so as to bring up pieces of earth, concrete or solid objects around the immediate vicinity of the user within kicking range. This is similar to how earthquakes bring up the Earth's crust. The user then releases a concentrated amount of pressure and vibrations to slam into the objects and use it as projectile in the direction they kick. Failure can result from not charging properly, kicking the objects without proper calculations (which can lead to the object completely missing the target), or simply the uncooperative nature of the surface.
EQUALLY BOUND - PRACTIONER:
This trick is performed while the user is falling and/pr in the process of being attacked. Depending on the attack, the user would twist or change their body's position by bouncing off solid corners to change the focus attack so that it is dealt throughout the body instead of taking a major head on damage to a certain part of the body.
ROAR SHIELD - ADVANCED:
Nika gathers momentum while in the air to prepare for being attacked. She then twists her body in a wild frenzy to release vibrations around her to act as a shield against approaching attack, It requires delicate precision to only release vibrations as they cannot overlap one another. It does not always mean she will be completely covered from all attacks as it often have areas of breaks. It is also dispelled upon touching ground.
RIPPLE EFFECT - ADVANCED:
Nika uses her Quake Beast Regalia to attack the enemy while it is activated. The true carnage is from her control of the AT as it slowly builds up power from moving through the air. It uses vibrations stored through the movement to smash down upon the enemy. The first contact often starts in striking at the opponent with the front wheels but only to inflict a minor scratch wound but then it uses the vibration gather on the back wheel to slam against the enemy to deal damage throughout the body.
RIPPLE EFFECT - MASTER:
Nika gains as high as an altitude as possible to prepare for the attack. This attack is dependent on the control of force produced while riding. The user then releases the force (the force used is the dispelling of seismic waves) on the target but unlike a focused attack, the power is released equally throughout the body. It is an area of effect attack that deals the same amount of damage throughout and focuses on sending the person down onto the ground.

R E C E N T - P A R T S - W A R S
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(You must update this every time you participate in a parts war or a battle over a emblem/territory) N/A at the moment.
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Medley
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Join date : 2013-01-25

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